We propose an efficient lighting estimation pipeline that is suitable to run on modern mobile devices, with comparable resource complexities to state-of-the-art on-device deep learning models. Our pipeline, referred to as PointAR, takes a single RGB-D image captured from the mobile camera and a 2D location in that image, and estimates a 2nd order spherical harmonics coefficients which can be directly utilized by rendering engines for indoor lighting in the context of augmented reality. Our key insight is to formulate the lighting estimation as a learning problem directly from point clouds, which is in part inspired by the Monte Carlo integration leveraged by real-time spherical harmonics lighting. While existing approaches estimate lighting information with complex deep learning pipelines, our method focuses on reducing the computational complexity. Through both quantitative and qualitative experiments, we demonstrate that PointAR achieves lower lighting estimation errors compared to state-of-the-art methods. Further, our method requires an order of magnitude lower resource, comparable to that of mobile-specific DNNs.
Automatically detecting emotional state in human speech, which plays an effective role in areas of human machine interactions, has been a difficult task for machine learning algorithms. Previous work for emotion recognition have mostly focused on the extraction of carefully hand-crafted and tailored features. Recently, spectrogram representations of emotion speech have achieved competitive performance for automatic speech emotion recognition. In this work we propose a method to tackle the problem of deep features, herein denoted as deep spectrum features, extraction from the spectrogram by leveraging Attention-based Bidirectional Long Short-Term Memory Recurrent Neural Networks with fully convolutional networks. The learned deep spectrum features are then fed into a deep neural network (DNN) to predict the final emotion. The proposed model is then evaluated on the Interactive Emotional Dyadic Motion Capture (IEMOCAP) dataset to validate its effectiveness. Promising results indicate that our deep spectrum representations extracted from the proposed model perform the best, 65.2% for weighted accuracy and 68.0% for unweighted accuracy when compared to other existing methods. We then compare the performance of our deep spectrum features with two standard acoustic feature representations for speech-based emotion recognition. When combined with a support vector classifier, the performance of the deep feature representations extracted are comparable with the conventional features. Moreover, we also investigate the impact of different frequency resolutions of the input spectrogram on the performance of the system.
The popular game 2048 implemented in web technologies.